将 Worker 发现、路由画像、容量与执行传输抽象为平台无关接口,新增 Kubernetes 和静态容量适配器,并以 shadow 模式接入生产配置。 实现网络与容量评分、路由防抖、池队列、同步 Worker 租约、一次性执行令牌,以及提交状态不明时禁止重复分配的安全语义。 新增 0105 兼容迁移、管理接口、指标、OpenAPI 和回归测试。已执行全量 Go 测试、go vet、OpenAPI、迁移安全、Compose 与 Kustomize 验证。
290 lines
9.5 KiB
Go
290 lines
9.5 KiB
Go
package capacitycontroller
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import (
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"math"
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"sort"
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)
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type PoolResources struct {
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PoolID string
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Demand int
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CurrentReplicas int
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MinReplicas int
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MaxReplicas int
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AllocatableMemoryBytes int64
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UsedMemoryBytes int64
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WorkerRequestMemoryBytes int64
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AllocatableMilliCPU int64
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UsedMilliCPU int64
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WorkerRequestMilliCPU int64
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MemoryPressure bool
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Nodes []NodeResources
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}
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type NodeResources struct {
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NodeName string
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CurrentReplicas int
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AllocatableMemoryBytes int64
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UsedMemoryBytes int64
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WorkerUsedMemoryBytes int64
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AllocatableMilliCPU int64
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UsedMilliCPU int64
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WorkerUsedMilliCPU int64
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MemoryPressure bool
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}
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type PlanInput struct {
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Queued int
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Running int
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InstanceSlots int
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TargetOutstandingPerReplica int
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MemoryTargetPercent int
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MemoryHardPercent int
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CPUTargetPercent int
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DatabaseConnections int
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DatabaseConnectionBudget int
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NonWorkerConnectionBudget int
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WorkerDatabasePoolMax int
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SynchronousDatabasePeers int
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ScaleUpEligible bool
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ScaleDownEligible bool
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Pools []PoolResources
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}
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type PoolPlan struct {
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PoolID string `json:"poolId"`
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Demand int `json:"demand"`
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CurrentReplicas int `json:"currentReplicas"`
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DesiredReplicas int `json:"desiredReplicas"`
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ResourceMax int `json:"resourceMax"`
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MemoryPercent float64 `json:"memoryPercent"`
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CPUPercent float64 `json:"cpuPercent"`
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}
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type Plan struct {
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RawDesired int `json:"rawDesired"`
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DesiredTotal int `json:"desiredTotal"`
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CurrentTotal int `json:"currentTotal"`
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FrozenReason string `json:"frozenReason,omitempty"`
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Pools []PoolPlan `json:"pools"`
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}
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func CalculatePlan(input PlanInput) Plan {
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if input.InstanceSlots < 1 {
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input.InstanceSlots = 1
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}
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target := input.TargetOutstandingPerReplica
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if target < 1 {
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target = 2 * input.InstanceSlots
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}
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if input.MemoryTargetPercent < 1 {
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input.MemoryTargetPercent = 75
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}
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if input.MemoryHardPercent < 1 {
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input.MemoryHardPercent = 85
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}
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if input.CPUTargetPercent < 1 {
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input.CPUTargetPercent = 70
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}
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rawDesired := int(math.Ceil(float64(max(input.Queued+input.Running, 0)) / float64(target)))
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plan := Plan{RawDesired: rawDesired}
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minTotal := 0
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resourceMaxTotal := 0
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for _, pool := range input.Pools {
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for _, node := range pool.Nodes {
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if node.MemoryPressure {
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pool.MemoryPressure = true
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}
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}
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current := max(pool.CurrentReplicas, 0)
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minReplicas := max(pool.MinReplicas, 0)
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configMax := max(pool.MaxReplicas, minReplicas)
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resourceMax, memoryPercent, cpuPercent := poolResourceMaximum(
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pool,
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input.MemoryTargetPercent,
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input.CPUTargetPercent,
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)
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resourceMax = min(resourceMax, configMax)
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if resourceMax < minReplicas && plan.FrozenReason == "" {
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plan.FrozenReason = "pool_resource_budget"
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}
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resourceMax = max(resourceMax, minReplicas)
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plan.Pools = append(plan.Pools, PoolPlan{
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PoolID: pool.PoolID, CurrentReplicas: current, DesiredReplicas: minReplicas,
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Demand: pool.Demand,
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ResourceMax: resourceMax, MemoryPercent: memoryPercent, CPUPercent: cpuPercent,
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})
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plan.CurrentTotal += current
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minTotal += minReplicas
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resourceMaxTotal += resourceMax
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if pool.MemoryPressure || memoryPercent >= float64(input.MemoryHardPercent) {
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plan.FrozenReason = "node_memory_pressure"
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}
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}
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if input.DatabaseConnectionBudget > 0 && input.WorkerDatabasePoolMax > 0 {
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workerReplicaBudget := max(
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(input.DatabaseConnectionBudget-input.NonWorkerConnectionBudget)/input.WorkerDatabasePoolMax,
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0,
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)
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capPoolResourceMaxima(plan.Pools, workerReplicaBudget)
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resourceMaxTotal = 0
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for _, pool := range plan.Pools {
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resourceMaxTotal += pool.ResourceMax
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}
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if workerReplicaBudget < minTotal && plan.FrozenReason == "" {
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plan.FrozenReason = "database_connection_budget"
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}
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}
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desired := max(rawDesired, minTotal)
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desired = min(desired, resourceMaxTotal)
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if input.SynchronousDatabasePeers < 1 && plan.FrozenReason == "" {
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plan.FrozenReason = "database_not_synchronous"
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}
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if desired > plan.CurrentTotal {
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if input.DatabaseConnectionBudget > 0 && input.WorkerDatabasePoolMax > 0 {
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additional := max(
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(input.DatabaseConnectionBudget-input.DatabaseConnections)/input.WorkerDatabasePoolMax,
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0,
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)
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desired = min(desired, plan.CurrentTotal+additional)
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}
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if !input.ScaleUpEligible || plan.FrozenReason != "" ||
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(input.DatabaseConnectionBudget > 0 && input.DatabaseConnections >= input.DatabaseConnectionBudget) {
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desired = plan.CurrentTotal
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if plan.FrozenReason == "" {
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if !input.ScaleUpEligible {
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plan.FrozenReason = "scale_up_window"
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} else {
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plan.FrozenReason = "database_connection_budget"
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}
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}
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} else {
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desired = min(desired, max(plan.CurrentTotal*2, plan.CurrentTotal+2))
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}
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} else if desired < plan.CurrentTotal && !input.ScaleDownEligible {
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desired = plan.CurrentTotal
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if plan.FrozenReason == "" {
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plan.FrozenReason = "scale_down_stabilization"
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}
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}
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desired = max(desired, minTotal)
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plan.DesiredTotal = desired
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distributeDesiredReplicas(plan.Pools, desired)
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return plan
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}
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func capPoolResourceMaxima(pools []PoolPlan, total int) {
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minimum := 0
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original := make(map[string]int, len(pools))
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for index := range pools {
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original[pools[index].PoolID] = pools[index].ResourceMax
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pools[index].ResourceMax = pools[index].DesiredReplicas
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minimum += pools[index].ResourceMax
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}
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target := max(total, minimum)
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assigned := minimum
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for assigned < target {
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sort.SliceStable(pools, func(left, right int) bool {
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leftRoom := original[pools[left].PoolID] - pools[left].ResourceMax
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rightRoom := original[pools[right].PoolID] - pools[right].ResourceMax
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if leftRoom != rightRoom {
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return leftRoom > rightRoom
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}
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return pools[left].PoolID < pools[right].PoolID
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})
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if original[pools[0].PoolID] <= pools[0].ResourceMax {
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break
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}
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pools[0].ResourceMax++
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assigned++
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}
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}
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func poolResourceMaximum(pool PoolResources, memoryTargetPercent int, cpuTargetPercent int) (int, float64, float64) {
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if len(pool.Nodes) > 0 {
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if pool.WorkerRequestMemoryBytes <= 0 || pool.WorkerRequestMilliCPU <= 0 {
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return 0, 0, 0
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}
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memoryMax := 0
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cpuMax := 0
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memoryPercent := float64(0)
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cpuPercent := float64(0)
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for _, node := range pool.Nodes {
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nodeMemoryPercent := usagePercent(node.UsedMemoryBytes, node.AllocatableMemoryBytes)
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nodeCPUPercent := usagePercent(node.UsedMilliCPU, node.AllocatableMilliCPU)
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memoryPercent = max(memoryPercent, nodeMemoryPercent)
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cpuPercent = max(cpuPercent, nodeCPUPercent)
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nonWorkerMemory := max(
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node.UsedMemoryBytes-node.WorkerUsedMemoryBytes,
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0,
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)
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memoryBudget := node.AllocatableMemoryBytes*int64(memoryTargetPercent)/100 - nonWorkerMemory
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memoryMax += int(max(memoryBudget, 0) / pool.WorkerRequestMemoryBytes)
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nonWorkerCPU := max(
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node.UsedMilliCPU-node.WorkerUsedMilliCPU,
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0,
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)
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cpuBudget := node.AllocatableMilliCPU*int64(cpuTargetPercent)/100 - nonWorkerCPU
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cpuMax += int(max(cpuBudget, 0) / pool.WorkerRequestMilliCPU)
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}
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return min(pool.MaxReplicas, min(memoryMax, cpuMax)), memoryPercent, cpuPercent
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}
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memoryPercent := usagePercent(pool.UsedMemoryBytes, pool.AllocatableMemoryBytes)
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cpuPercent := usagePercent(pool.UsedMilliCPU, pool.AllocatableMilliCPU)
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memoryMax := pool.MaxReplicas
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if pool.AllocatableMemoryBytes > 0 && pool.WorkerRequestMemoryBytes > 0 {
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nonWorker := max(pool.UsedMemoryBytes-int64(pool.CurrentReplicas)*pool.WorkerRequestMemoryBytes, 0)
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budget := pool.AllocatableMemoryBytes*int64(memoryTargetPercent)/100 - nonWorker
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memoryMax = int(max(budget, 0) / pool.WorkerRequestMemoryBytes)
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}
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cpuMax := pool.MaxReplicas
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if pool.AllocatableMilliCPU > 0 && pool.WorkerRequestMilliCPU > 0 {
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nonWorker := max(pool.UsedMilliCPU-int64(pool.CurrentReplicas)*pool.WorkerRequestMilliCPU, 0)
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budget := pool.AllocatableMilliCPU*int64(cpuTargetPercent)/100 - nonWorker
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cpuMax = int(max(budget, 0) / pool.WorkerRequestMilliCPU)
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}
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return min(pool.MaxReplicas, min(memoryMax, cpuMax)), memoryPercent, cpuPercent
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}
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func distributeDesiredReplicas(pools []PoolPlan, desired int) {
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if len(pools) == 0 {
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return
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}
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assigned := 0
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for index := range pools {
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assigned += pools[index].DesiredReplicas
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}
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for assigned < desired {
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sort.SliceStable(pools, func(left, right int) bool {
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leftDemandPerReplica := float64(max(pools[left].Demand, 0)) / float64(max(pools[left].DesiredReplicas, 1))
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rightDemandPerReplica := float64(max(pools[right].Demand, 0)) / float64(max(pools[right].DesiredReplicas, 1))
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if leftDemandPerReplica != rightDemandPerReplica {
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return leftDemandPerReplica > rightDemandPerReplica
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}
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leftRoom := pools[left].ResourceMax - pools[left].DesiredReplicas
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rightRoom := pools[right].ResourceMax - pools[right].DesiredReplicas
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if leftRoom != rightRoom {
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return leftRoom > rightRoom
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}
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if pools[left].DesiredReplicas != pools[right].DesiredReplicas {
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return pools[left].DesiredReplicas < pools[right].DesiredReplicas
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}
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return pools[left].PoolID < pools[right].PoolID
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})
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if pools[0].DesiredReplicas >= pools[0].ResourceMax {
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break
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}
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pools[0].DesiredReplicas++
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assigned++
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}
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sort.Slice(pools, func(left, right int) bool { return pools[left].PoolID < pools[right].PoolID })
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}
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func usagePercent(used int64, allocatable int64) float64 {
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if allocatable <= 0 {
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return 0
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}
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return float64(used) * 100 / float64(allocatable)
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}
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