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Deprecate basic voxel to mesh node in favor on the newest one
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@ -419,7 +419,7 @@ class VoxelToMeshBasic(IO.ComfyNode):
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def define_schema(cls):
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def define_schema(cls):
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return IO.Schema(
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return IO.Schema(
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node_id="VoxelToMeshBasic",
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node_id="VoxelToMeshBasic",
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display_name="Voxel to Mesh (Basic)",
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display_name="Voxel to Mesh (Basic) (Deprecated)",
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category="3d",
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category="3d",
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inputs=[
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inputs=[
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IO.Voxel.Input("voxel"),
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IO.Voxel.Input("voxel"),
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@ -427,7 +427,8 @@ class VoxelToMeshBasic(IO.ComfyNode):
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],
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],
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outputs=[
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outputs=[
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IO.Mesh.Output(),
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IO.Mesh.Output(),
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]
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],
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is_deprecated=True,
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)
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)
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@classmethod
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@classmethod
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@ -455,7 +456,7 @@ class VoxelToMesh(IO.ComfyNode):
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category="3d",
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category="3d",
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inputs=[
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inputs=[
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IO.Voxel.Input("voxel"),
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IO.Voxel.Input("voxel"),
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IO.Combo.Input("algorithm", options=["surface net", "basic"], advanced=True),
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IO.Combo.Input("algorithm", options=["surface net", "basic"]),
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IO.Float.Input("threshold", default=0.6, min=-1.0, max=1.0, step=0.01),
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IO.Float.Input("threshold", default=0.6, min=-1.0, max=1.0, step=0.01),
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],
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],
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outputs=[
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outputs=[
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