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@ -2897,7 +2897,7 @@ class MeshSmoothNormals(IO.ComfyNode):
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return IO.Schema(
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return IO.Schema(
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node_id="MeshSmoothNormals",
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node_id="MeshSmoothNormals",
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display_name="Smooth Mesh Normals",
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display_name="Smooth Mesh Normals",
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category="3d",
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category="3d/mesh",
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description=(
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description=(
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"Compute smooth per-vertex normals and attach them to the mesh. Meshes "
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"Compute smooth per-vertex normals and attach them to the mesh. Meshes "
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"without normals are shaded flat (per-face) by glTF viewers; this makes "
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"without normals are shaded flat (per-face) by glTF viewers; this makes "
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@ -647,7 +647,7 @@ class RotateMesh(IO.ComfyNode):
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return IO.Schema(
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return IO.Schema(
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node_id="RotateMesh",
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node_id="RotateMesh",
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display_name="Rotate Mesh",
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display_name="Rotate Mesh",
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category="3d",
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category="3d/mesh",
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description=(
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description=(
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"Rotate a mesh. Euler XYZ applies X then Y then Z about the world axes (degrees). "
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"Rotate a mesh. Euler XYZ applies X then Y then Z about the world axes (degrees). "
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"Quaternion is (w, x, y, z), auto-normalized."
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"Quaternion is (w, x, y, z), auto-normalized."
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