This commit is contained in:
kijai 2026-07-03 12:24:08 +03:00
parent 80da0fd2b4
commit 334eaecab0
2 changed files with 2 additions and 2 deletions

View File

@ -2897,7 +2897,7 @@ class MeshSmoothNormals(IO.ComfyNode):
return IO.Schema( return IO.Schema(
node_id="MeshSmoothNormals", node_id="MeshSmoothNormals",
display_name="Smooth Mesh Normals", display_name="Smooth Mesh Normals",
category="3d", category="3d/mesh",
description=( description=(
"Compute smooth per-vertex normals and attach them to the mesh. Meshes " "Compute smooth per-vertex normals and attach them to the mesh. Meshes "
"without normals are shaded flat (per-face) by glTF viewers; this makes " "without normals are shaded flat (per-face) by glTF viewers; this makes "

View File

@ -647,7 +647,7 @@ class RotateMesh(IO.ComfyNode):
return IO.Schema( return IO.Schema(
node_id="RotateMesh", node_id="RotateMesh",
display_name="Rotate Mesh", display_name="Rotate Mesh",
category="3d", category="3d/mesh",
description=( description=(
"Rotate a mesh. Euler XYZ applies X then Y then Z about the world axes (degrees). " "Rotate a mesh. Euler XYZ applies X then Y then Z about the world axes (degrees). "
"Quaternion is (w, x, y, z), auto-normalized." "Quaternion is (w, x, y, z), auto-normalized."