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Small tooltip adjusments
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@ -932,8 +932,8 @@ class RenderSplat(IO.ComfyNode):
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IO.Int.Input("width", default=1024, min=64, max=2048, step=8),
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IO.Int.Input("width", default=1024, min=64, max=2048, step=8),
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IO.Int.Input("height", default=1024, min=64, max=2048, step=8),
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IO.Int.Input("height", default=1024, min=64, max=2048, step=8),
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IO.Int.Input("frames", default=1, min=-240, max=240,
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IO.Int.Input("frames", default=1, min=-240, max=240,
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tooltip="+/-1 = single still; magnitude >1 = turntable, the camera orbited over a full "
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tooltip="-1, 0, 1 = single still image; >1 = turntable, the camera orbits over a full "
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"360 turn (works with any camera_info). Negative orbits the other way. 0 = single still."),
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"360 turn (works with any camera_info). Negative value orbits the other way."),
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IO.Float.Input("splat_scale", default=1.0, min=0.1, max=5.0, step=0.05, advanced=True,
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IO.Float.Input("splat_scale", default=1.0, min=0.1, max=5.0, step=0.05, advanced=True,
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tooltip="Multiplier on each splat's projected footprint (lower = crisper points, "
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tooltip="Multiplier on each splat's projected footprint (lower = crisper points, "
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"higher = softer/fuller surface)."),
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"higher = softer/fuller surface)."),
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