Small tooltip adjusments

This commit is contained in:
kijai 2026-05-31 21:41:54 +03:00
parent 2fc439fb77
commit c4167d6aaf

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@ -932,8 +932,8 @@ class RenderSplat(IO.ComfyNode):
IO.Int.Input("width", default=1024, min=64, max=2048, step=8), IO.Int.Input("width", default=1024, min=64, max=2048, step=8),
IO.Int.Input("height", default=1024, min=64, max=2048, step=8), IO.Int.Input("height", default=1024, min=64, max=2048, step=8),
IO.Int.Input("frames", default=1, min=-240, max=240, IO.Int.Input("frames", default=1, min=-240, max=240,
tooltip="+/-1 = single still; magnitude >1 = turntable, the camera orbited over a full " tooltip="-1, 0, 1 = single still image; >1 = turntable, the camera orbits over a full "
"360 turn (works with any camera_info). Negative orbits the other way. 0 = single still."), "360 turn (works with any camera_info). Negative value orbits the other way."),
IO.Float.Input("splat_scale", default=1.0, min=0.1, max=5.0, step=0.05, advanced=True, IO.Float.Input("splat_scale", default=1.0, min=0.1, max=5.0, step=0.05, advanced=True,
tooltip="Multiplier on each splat's projected footprint (lower = crisper points, " tooltip="Multiplier on each splat's projected footprint (lower = crisper points, "
"higher = softer/fuller surface)."), "higher = softer/fuller surface)."),