Use CoreModelPatcher for all internal ModelPatcher implementations. This drives
conditional use of the aimdo feature, while making sure custom node packs get
to keep ModelPatcher unchanged for the moment.
This operation trades in latents which in --gpu-only may be out of the GPU
The two VAE results will follow the --gpu-only defined behaviour so follow
the inpaint image device when calculating the mask in this path.
The inpaint part is currently missing and will be implemented later.
I think they messed up this model pretty bad. They added some
control_noise_refiner blocks but don't actually use them. There is a typo
in their code so instead of doing control_noise_refiner -> control_layers
it runs the whole control_layers twice.
Unfortunately they trained with this typo so the model works but is kind
of slow and would probably perform a lot better if they corrected their
code and trained it again.
These are not actual controlnets so put it in the models/model_patches
folder and use the ModelPatchLoader + QwenImageDiffsynthControlnet node to
use it.
Load the projector.safetensors file with the ModelPatchLoader node and use
the siglip_vision_patch14_384.safetensors "clip vision" model and the
USOStyleReferenceNode.
These are not real controlnets but actually a patch on the model so they
will be treated as such.
Put them in the models/model_patches/ folder.
Use the new ModelPatchLoader and QwenImageDiffsynthControlnet nodes.