* Support Combo outputs in a more sane way
* Remove test validate_inputs function on test node
* Make curr_prefix be a list of strings instead of string for easier parsing as keys get added to dynamic types
* Start to account for id prefixes from frontend, need to fix bug with nested dynamics
* Ensure inputs/outputs/hidden are lists in schema finalize function, remove no longer needed 'is not None' checks
* Add raw_link and extra_dict to all relevant Inputs
* Make nested DynamicCombos work properly with prefixed keys on latest frontend; breaks old Autogrow, but is pretty much ready for upcoming Autogrow keys
* Replace ... usage with a MISSING sentinel for clarity in nodes_logic.py
* Added CustomCombo node in backend to reflect frontend node
* Prepare Autogrow's expand_schema_for_dynamic to work with upcoming frontend changes
* Prepare for look up table for dynamic input stuff
* More progress towards dynamic input lookup function stuff
* Finished converting _expand_schema_for_dynamic to be done via lookup instead of OOP to guarantee working with process isolation, did refactoring to remove old implementation + cleaning INPUT_TYPES definition including v3 hidden definition
* Change order of functions
* Removed some unneeded functions after dynamic refactor
* Make MatchType's output default displayname "MATCHTYPE"
* Fix DynamicSlot get_all
* Removed redundant code - dynamic stuff no longer happens in OOP way
* Natively support AnyType (*) without __ne__ hacks
* Remove stray code that made it in
* Remove expand_schema_for_dynamic left over on DynamicInput class
* get_dynamic() on DynamicInput/Output was not doing anything anymore, so removed it
* Make validate_inputs validate combo input correctly
* Temporarily comment out conversion to 'new' (9 month old) COMBO format in get_input_info
* Remove refrences to resources feature scrapped from V3
* Expose DynamicCombo in public API
* satisfy ruff after some code got commented out
* Make missing input error prettier for dynamic types
* Created a Switch2 node as a side-by-side test, will likely go with Switch2 as the initial switch node
* Figured out Switch situation
* Pass in v3_data in IsChangedCache.get function's fingerprint_inputs, add a from_v3_data helper method to HiddenHolder
* Switch order of Switch and Soft Switch nodes in file
* Temp test node for MatchType
* Fix missing v3_data for v1 nodes in validation
* For now, remove chacking duplicate id's for dynamic types
* Add Resize Image/Mask node that thanks to MatchType+DynamicCombo is 16-nodes-in-1
* Made DynamicCombo references in DCTestNode use public interface
* Add an AnyTypeTestNode
* Make lazy status for specific inputs on DynamicInputs work by having the values of the dictionary for check_lazy_status be a tuple, where the second element is the key of the input that can be returned
* Comment out test logic nodes
* Make primitive float's step make more sense
* Add (and leave commented out) some potential logic nodes
* Change default crop option to "center" on Resize Image/Mask node
* Changed copy.copy(d) to d.copy()
* Autogrow is available in stable frontend, so exposing it in public API
* Use outputs id as display_name if no display_name present, remove v3 outputs id restriction that made them have to have unique IDs from the inputs
* Enable Custom Combo node as stable frontend now supports it
* Make id properly act like display_name on outputs
* Add Batch Images/Masks/Latents node
* Comment out Batch Images/Masks/Latents node for now, as Autogrow has a bug with MatchType where top connection is disconnected upon refresh
* Removed code for a couple test nodes in nodes_logic.py
* Add Batch Images, Batch Masks, and Batch Latents nodes with Autogrow, deprecate old Batch Images + LatentBatch nodes
Separate integer primitive that does not contain randomizing function which will act as primary integer primitive and for integers with randomizing, a new primitive named RandInt instead.
This will greatly reduce canvas clutter when using primitive integer for purposes like steps, resolution and other use cases that does not need randomization nor are related to seed.
Having the randomizing element always present also runs the risk of the user accidentally leaving node at random on a primitive that then passes that value to a node that causes server to hang because of it. Possibly even worse.
* Add Ideogram generate node.
* Add staging api.
* Add API_NODE and common error for missing auth token (#5)
* Add Minimax Video Generation + Async Task queue polling example (#6)
* [Minimax] Show video preview and embed workflow in ouput (#7)
* Remove uv.lock
* Remove polling operations.
* Revert "Remove polling operations."
* Update stubs.
* Added Ideogram and Minimax back in.
* Added initial BFL Flux 1.1 [pro] Ultra node (#11)
* Add --comfy-api-base launch arg (#13)
* Add instructions for staging development. (#14)
* remove validation to make it easier to run against LAN copies of the API
* Manually add BFL polling status response schema (#15)
* Add function for uploading files. (#18)
* Add Luma nodes (#16)
* Refactor util functions (#20)
* Add VIDEO type (#21)
* Add rest of Luma node functionality (#19)
* Fix image_luma_ref not working (#28)
* [Bug] Remove duplicated option T2V-01 in MinimaxTextToVideoNode (#31)
* Add utils to map from pydantic model fields to comfy node inputs (#30)
* add veo2, bump av req (#32)
* Add Recraft nodes (#29)
* Add Kling Nodes (#12)
* Add Camera Concepts (luma_concepts) to Luma Video nodes (#33)
* Add Runway nodes (#17)
* Convert Minimax node to use VIDEO output type (#34)
* Standard `CATEGORY` system for api nodes (#35)
* Set `Content-Type` header when uploading files (#36)
* add better error propagation to veo2 (#37)
* Add Realistic Image and Logo Raster styles for Recraft v3 (#38)
* Fix runway image upload and progress polling (#39)
* Fix image upload for Luma: only include `Content-Type` header field if it's set explicitly (#40)
* Moved Luma nodes to nodes_luma.py (#47)
* Moved Recraft nodes to nodes_recraft.py (#48)
* Add Pixverse nodes (#46)
* Move and fix BFL nodes to node_bfl.py (#49)
* Move and edit Minimax node to nodes_minimax.py (#50)
* Add Minimax Image to Video node + Cleanup (#51)
* Add Recraft Text to Vector node, add Save SVG node to handle its output (#53)
* Added pixverse_template support to Pixverse Text to Video node (#54)
* Added Recraft Controls + Recraft Color RGB nodes (#57)
* split remaining nodes out of nodes_api, make utility lib, refactor ideogram (#61)
* Add types and doctstrings to utils file (#64)
* Fix: `PollingOperation` progress bar update progress by absolute value (#65)
* Use common download function in kling nodes module (#67)
* Fix: Luma video nodes in `api nodes/image` category (#68)
* Set request type explicitly (#66)
* Add `control_after_generate` to all seed inputs (#69)
* Fix bug: deleting `Content-Type` when property does not exist (#73)
* Add preview to Save SVG node (#74)
* change default poll interval (#76), rework veo2
* Add Pixverse and updated Kling types (#75)
* Added Pixverse Image to VIdeo node (#77)
* Add Pixverse Transition Video node (#79)
* Proper ray-1-6 support as fix has been applied in backend (#80)
* Added Recraft Style - Infinite Style Library node (#82)
* add ideogram v3 (#83)
* [Kling] Split Camera Control config to its own node (#81)
* Add Pika i2v and t2v nodes (#52)
* Temporary Fix for Runway (#87)
* Added Stability Stable Image Ultra node (#86)
* Remove Runway nodes (#88)
* Fix: Prompt text can't be validated in Kling nodes when using primitive nodes (#90)
* Fix: typo in node name "Stabiliy" => "Stability" (#91)
* Add String (Multiline) node (#93)
* Update Pika Duration and Resolution options (#94)
* Change base branch to master. Not main. (#95)
* Fix UploadRequest file_name param (#98)
* Removed Infinite Style Library until later (#99)
* fix ideogram style types (#100)
* fix multi image return (#101)
* add metadata saving to SVG (#102)
* Bump templates version to include API node template workflows (#104)
* Fix: `download_url_to_video_output` return type (#103)
* fix 4o generation bug (#106)
* Serve SVG files directly (#107)
* Add a bunch of nodes, 3 ready to use, the rest waiting for endpoint support (#108)
* Revert "Serve SVG files directly" (#111)
* Expose 4 remaining Recraft nodes (#112)
* [Kling] Add `Duration` and `Video ID` outputs (#105)
* Fix: datamodel-codegen sets string#binary type to non-existent `bytes_aliased` variable (#114)
* Fix: Dall-e 2 not setting request content-type dynamically (#113)
* Default request timeout: one hour. (#116)
* Add Kling nodes: camera control, start-end frame, lip-sync, video extend (#115)
* Add 8 nodes - 4 BFL, 4 Stability (#117)
* Fix error for Recraft ImageToImage error for nonexistent random_seed param (#118)
* Add remaining Pika nodes (#119)
* Make controls input work for Recraft Image to Image node (#120)
* Use upstream PR: Support saving Comfy VIDEO type to buffer (#123)
* Use Upstream PR: "Fix: Error creating video when sliced audio tensor chunks are non-c-contiguous" (#127)
* Improve audio upload utils (#128)
* Fix: Nested `AnyUrl` in request model cannot be serialized (Kling, Runway) (#129)
* Show errors and API output URLs to the user (change log levels) (#131)
* Fix: Luma I2I fails when weight is <=0.01 (#132)
* Change category of `LumaConcepts` node from image to video (#133)
* Fix: `image.shape` accessed before `image` is null-checked (#134)
* Apply small fixes and most prompt validation (if needed to avoid API error) (#135)
* Node name/category modifications (#140)
* Add back Recraft Style - Infinite Style Library node (#141)
* Fixed Kling: Check attributes of pydantic types. (#144)
* Bump `comfyui-workflow-templates` version (#142)
* [Kling] Print response data when error validating response (#146)
* Fix: error validating Kling image response, trying to use `"key" in` on Pydantic class instance (#147)
* [Kling] Fix: Correct/verify supported subset of input combos in Kling nodes (#149)
* [Kling] Fix typo in node description (#150)
* [Kling] Fix: CFG min/max not being enforced (#151)
* Rebase launch-rebase (private) on prep-branch (public copy of master) (#153)
* Bump templates version (#154)
* Fix: Kling image gen nodes don't return entire batch when `n` > 1 (#152)
* Remove pixverse_template from PixVerse Transition Video node (#155)
* Invert image_weight value on Luma Image to Image node (#156)
* Invert and resize mask for Ideogram V3 node to match masking conventions (#158)
* [Kling] Fix: image generation nodes not returning Tuple (#159)
* [Bug] [Kling] Fix Kling camera control (#161)
* Kling Image Gen v2 + improve node descriptions for Flux/OpenAI (#160)
* [Kling] Don't return video_id from dual effect video (#162)
* Bump frontend to 1.18.8 (#163)
* Use 3.9 compat syntax (#164)
* Use Python 3.10
* add example env var
* Update templates to 0.1.11
* Bump frontend to 1.18.9
---------
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: thot experiment <94414189+thot-experiment@users.noreply.github.com>