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* adds support for executing simple glsl shaders using moderngl package * tidy * Support multiple outputs * Try fix build * fix casing * fix line endings * convert to using PyOpenGL and glfw * remove cpu support * tidy * add additional support for egl & osmesa backends * fix ci perf: only read required outputs * add diagnostics, update mac initialization * GLSL glueprints + node fixes (#12492) * Add image operation blueprints * Add channels * Add glow * brightness/contrast * hsb * add glsl shader update system * shader nit iteration * add multipass for faster blur * more fixes * rebuild blueprints * print -> logger * Add edge preserving blur * fix: move _initialized flag to end of GLContext.__init__ Prevents '_vao' attribute error when init fails partway through and subsequent calls skip initialization due to early _initialized flag. * update valid ranges - threshold 0-100 - step 0+ * fix value ranges * rebuild node to remove extra inputs * Fix gamma step * clamp saturation in colorize instead of wrapping * Fix crash on 1x1 px images * rework description * remove unnecessary f Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com> Co-authored-by: Hunter Senft-Grupp <hunter@comfy.org>
742 B
742 B
GLSL Shader Sources
This folder contains the GLSL fragment shaders extracted from blueprint JSON files for easier editing and version control.
File Naming Convention
{Blueprint_Name}_{node_id}.frag
- Blueprint_Name: The JSON filename with spaces/special chars replaced by underscores
- node_id: The GLSLShader node ID within the subgraph
Usage
# Extract shaders from blueprint JSONs to this folder
python update_blueprints.py extract
# Patch edited shaders back into blueprint JSONs
python update_blueprints.py patch
Workflow
- Run
extractto pull current shaders from JSONs - Edit
.fragfiles - Run
patchto update the blueprint JSONs - Test
- Commit both
.fragfiles and updated JSONs