Commit Graph

923 Commits

Author SHA1 Message Date
Jukka Seppänen
1f28908d6e
Make audio processing nodes handle None -inputs (#13879)
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2026-05-14 10:51:35 +08:00
Jukka Seppänen
8505abf52e
feat: Extend Save3D to save vertex colors and textures (CORE-189) (#13824)
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Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.

Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.

Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
2026-05-13 18:33:53 +03:00
AustinMroz
a5189fed51
Add Create Video to the essentials tab (#13863)
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2026-05-13 14:42:31 +08:00
angad777
cccb697aa3
fix: create input directory if missing in LoadAudio define_schema (#13834)
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2026-05-13 10:41:07 +08:00
comfyanonymous
300b6c8c91
Revert some breaking changes. (#13861) 2026-05-12 17:28:20 -07:00
drozbay
1d95ed211e
Fix LTXV mid-video multi-frame guide alignment (CORE-129) (#13625) 2026-05-13 06:57:31 +08:00
Yousef Rafat
ba7f390052 optimizing the simplify fn 2026-05-12 20:40:10 +03:00
Jukka Seppänen
8e53f001a4
feat: Support HiDream-O1-Image (CORE-187) (#13817)
* Initial HiDream01-image support

* Cleanup nodes

* Cleaner handling of empty placeholder models

* Remove snap_to_predefined, prefer tooltip for the trained resolutions

* Add model and block wrappers

* Fix shift tooltip

* Add node to work around the patch tile issue

Experimental, runs multiple passes with the patch grid offset and blends with various different methods.

* Qwen35 vision rotary_pos_emb cast fix

* Fix embedding layout type

* Some small optimizations

* Cleanup, don't need this fallback

* Prefix KV cache, cleanup

Bit of speed, reduce redundant code

* Get rid of redundant custom sampler, refactor noise scaling

Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.

* Update nodes_hidream_o1.py

* Fix some cache validation cases

* Keep existing sampling params

* Remove redundant video vision path

* Replace some numpy ops with torch

* Fx RoPE index for batch size > 1

* Prefer torch preprocessing

* Rename block_type to be compatible with existing patch nodes

* Fixes and tweaks
2026-05-11 20:35:53 -07:00
Daxiong (Lin)
1eeaf23f20
Remove advanced flag from layers input in EmptyQwenImageLayeredLatentImage node (#13823)
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2026-05-11 01:23:04 +08:00
LaVie024
95f6652ef5
Add Boolean support to Math Expression Node (#13224)
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* Add Boolean support to math expressions

* Change boolean result test to assert values

---------

Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
2026-05-10 15:33:47 +08:00
comfyanonymous
20f5e474da
Use LatentCutToBatch instead. (#13815)
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Removed VAEDecodeVideoFramewise from nodes_wandancer.py.
2026-05-09 14:17:00 -07:00
Jukka Seppänen
3200f28e3a
Support Wan-Dancer (#13813)
* initial WanDancer support

* nodes_wandancer: Add list form of chunker.

Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.

* Closer match to original soxr resampling

* Remove librosa node

* Cleanup

---------

Co-authored-by: Rattus <rattus128@gmail.com>
2026-05-09 14:02:56 -07:00
Yousef Rafat
487a67129b revert 2026-05-08 19:17:28 +03:00
Yousef Rafat
9d0f678f6f removing seeds from node display 2026-05-08 19:03:06 +03:00
Alexis Rolland
c5ecd231a2
fix: Fix bug when mask not on same device (CORE-181) (#13801)
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2026-05-08 23:06:29 +08:00
drozbay
9864f5ac86
fix: Stop LTXVImgToVideoInplace from mutating input latents and dropping noise_mask (#13793) 2026-05-08 23:02:17 +08:00
drozbay
05cd076bc1
fix: Make LTXVAddGuide center-crop guide images to match other LTXV nodes (#13794) 2026-05-08 22:48:59 +08:00
Yousef Rafat
94adce93ab update the simplify function 2026-05-08 15:13:07 +03:00
Yousef R. Gamaleldin
2727c4a48c
Merge branch 'master' into trellis2 2026-05-08 14:50:49 +03:00
Yousef R. Gamaleldin
d3c18c1636
Add support for BiRefNet background remove model (CORE-46) (#12747) 2026-05-08 17:59:24 +08:00
omahs
bac6fc35fb
Fix typos (#10986) 2026-05-08 17:14:45 +08:00
Alexis Rolland
594de378fe
Update nodes categories and display names (CORE-89) (#13786) 2026-05-08 01:02:55 -04:00
Talmaj
ef8f25601a
Add I2V for causal forcing model. (#13719) 2026-05-07 18:38:36 -07:00
Jukka Seppänen
8dc3f3f209
Improve SAM3 large input handling (#13767) 2026-05-07 17:18:28 -07:00
Talmaj
78b3096bf3
Void model - pass 1 & 2 (CORE-38) (#13403) 2026-05-05 19:59:04 -07:00
iChrist
160b95f75c
Update language options in nodes_ace.py (#12578)
* Update language options in nodes_ace.py

Modified it to include all 51 language options ace-step1.5 supports instead of the original 23 comfyui had.

* re-arrange list by popularity

changed order of the languages to be ordered by popularity

en is default 
unknown is last

* Update comfy_extras/nodes_ace.py
2026-05-05 19:47:57 -07:00
drozbay
e5369c0eec
feat: Context windows - add causal_window_fix to improve blending of context windows (CORE-100) (#13563)
* Context windows: add causal_window_fix toggle

* Fix slice_cond to correctly handle causal anchor index for temporal offsets
2026-05-05 16:40:53 -07:00
Yousef R. Gamaleldin
81ed835ffb
Merge branch 'master' into trellis2 2026-05-05 23:20:05 +03:00
drozbay
41d73ad180
fix(audio): drop sample_rate key from LTXVEmptyLatentAudio (CORE-157) (#13716) 2026-05-05 11:33:16 -07:00
Alexis Rolland
639f631a08
chore: Update display names and categories for text nodes (CORE-155) (#13712)
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2026-05-05 22:31:24 +08:00
Alvin Tang
8d75211300
fix: SplitImageToTileList and ImageMergeTileList to use tile_height for vertical stride minimum (#12882) 2026-05-05 20:29:11 +08:00
Talmaj
fed8d5efa6
feat: Auto-regressive video generation (CORE-25) (#13082)
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2026-05-04 21:01:22 -07:00
Alexis Rolland
15a4494a4e
chore: Update display names and categories (CORE-151) (#13693)
* Standardize DEPRECATED label in node display name

* Promote category image/video to root level video/

* Update images and masks names and categories
2026-05-04 17:37:25 -07:00
Jukka Seppänen
c33d26c283
fix: Proper memory estimation for frame interpolation when not using dynamic VRAM (#13698) 2026-05-04 20:20:40 +03:00
Alexis Rolland
5538f62b0b
fix: Update ColorTransfer node ref_image to be mandatory (#13691)
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2026-05-04 12:33:11 +08:00
Jedrzej Kosinski
2806163f6e
Default control_after_generate to fixed in PrimitiveInt node (#13690) 2026-05-04 07:21:34 +08:00
Jukka Seppänen
025e6792ee
Batch broadcasting in JoinImageWithAlpha node (#13686)
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* Batch broadcasting in JoinImageWithAlpha node
2026-05-03 16:30:00 +03:00
Jukka Seppänen
be95871adc
feat: Gemma4 text generation support (CORE-30) (#13376)
* initial gemma4 support

* parity with reference implementation

outputs can 100% match transformers with same sdpa flags, checkpoint this and then optimize

* Cleanup, video fixes

* cleanup, enable fused rms norm by default

* update comment

* Cleanup

* Update sd.py

* Various fixes

* Add fp8 scaled embedding support

* small fixes

* Translate think tokens

* Fix image encoder attention mask type

So it works with basic attention

* Handle thinking tokens different only for Gemma4

* Code cleanup

* Update nodes_textgen.py

* Use embed scale class instead of buffer

Slight difference to HF, but technically more accurate and simpler code

* Default to fused rms_norm

* Update gemma4.py
2026-05-02 22:46:15 -04:00
Jukka Seppänen
b5921c8ac2
SDPose: resize fix (#13656) 2026-05-01 14:17:25 -07:00
Gilad Schreiber
24de8dc01b
Fix SolidMask and MaskComposite device mismatch with --gpu-only (#13296)
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SolidMask had a hardcoded device="cpu" while other nodes (e.g.
EmptyImage) follow intermediate_device(). This causes a RuntimeError
when MaskComposite combines masks from different device sources
under --gpu-only.

- SolidMask: use intermediate_device() instead of hardcoded "cpu"
- MaskComposite: align source device to destination before operating

Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-04-28 01:18:19 -07:00
Daxiong (Lin)
c0d77a5d53
Change the save 3d model node's filename prefix to 3d/ComfyUI (CORE-106) (#12826)
* Change save 3d model's filename prefix  to 3d/ComfyUI

As this node has already changed from `Save GLB` to `Save 3D Model`, using the filename prefix `3d` will be better than `mesh`

* use lowercase

---------
2026-04-28 00:59:59 -07:00
comfyanonymous
115f418b64
Make EmptySD3LatentImage node use intermediate dtype. (#13577)
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2026-04-26 23:23:57 -04:00
comfyanonymous
c5d9edacd0
Print more tensor values in the preview any node. (#13544) 2026-04-23 22:19:00 -04:00
Yousef Rafat
b29edb0ec4 removed test files 2026-04-24 01:30:31 +03:00
Jukka Seppänen
6fbb6b6f49
Fix LTXV Reference Audio node (#13531) 2026-04-23 11:13:17 -07:00
Jukka Seppänen
749d5b4e8d
feat: SAM (segment anything) 3.1 support (CORE-34) (#13408) 2026-04-23 00:07:43 -04:00
Jukka Seppänen
db85cf03ff
feat: RIFE and FILM frame interpolation model support (CORE-29) (#13258)
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* initial RIFE support

* Also support FILM

* Better RAM usage, reduce FILM VRAM peak

* Add model folder placeholder

* Fix oom fallback frame loss

* Remove torch.compile for now

* Rename model input

* Shorter input type name

---------
2026-04-22 04:16:02 -07:00
comfyanonymous
ad94d47221
Make the ltx audio vae more native. (#13486)
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2026-04-21 11:02:42 -04:00
John Pollock
8816699e7c Address Trellis VAE decode review feedback 2026-04-20 22:10:15 -05:00
John Pollock
c1fa56251e Merge remote-tracking branch 'origin/issue_73' into issue_80
# Conflicts:
#	comfy_extras/nodes_trellis2.py
2026-04-20 22:04:24 -05:00
comfyanonymous
c514890325
Refactor io to IO in nodes_ace.py (#13485) 2026-04-20 21:59:26 -04:00
John Pollock
f15bf73d5c Fix Trellis VAE decode memory management 2026-04-20 20:39:08 -05:00
John Pollock
634cae5a31
Merge pull request #13 from pollockjj/issue_94
Trellis2: make textured mesh simplification deterministic
2026-04-20 17:57:01 -07:00
John Pollock
597adfce3f fix: stabilize Trellis2 mesh simplification 2026-04-20 17:22:31 -05:00
John Pollock
939ac7ebb4 Omit null batch_index from Trellis upsample output 2026-04-20 17:20:57 -05:00
John Pollock
90ebb50f00 Harden Trellis sparse latent seeding 2026-04-20 16:05:10 -05:00
John Pollock
0b99c8c44a Fail loud on Trellis invalid batch metadata 2026-04-20 15:50:40 -05:00
John Pollock
a752dd4736 Harden Trellis sparse metadata validation 2026-04-20 14:46:23 -05:00
John Pollock
7d98cc1305 Fix Trellis seeded sparse batch semantics 2026-04-20 14:29:07 -05:00
John Pollock
49c1adeed6 Fix Trellis PR review regressions 2026-04-20 12:15:49 -05:00
John Pollock
c81ddf2349 Fix Trellis2 batched shape and texture semantics 2026-04-20 11:06:04 -05:00
John Pollock
9cfa8f2c01 Trellis2: inline batched mesh helpers 2026-04-19 23:47:57 -05:00
John Pollock
40219ab0fc Trellis2: share batched mesh helpers 2026-04-19 23:33:09 -05:00
John Pollock
c297a9f839 Trellis2: handle empty and batched texture paint paths 2026-04-19 23:23:24 -05:00
John Pollock
6d99b636c1 Trellis2/Hunyuan3d: preserve mesh tensor contract in batch mode 2026-04-19 22:55:38 -05:00
John Pollock
44043ee6e5 Trellis2/Hunyuan3d: n>1 batched cascade support
Mesh-producing nodes (VoxelToMeshBasic, VoxelToMesh, VaeDecodeShapeTrellis)
previously stacked per-batch vertex/face tensors with torch.stack, which
failed under batch>1 because per-item meshes have variable shapes. Store
per-item tensors as lists when shapes differ; keep stacked-tensor fast
path when shapes match. Update SaveGLB, PostProcessMesh, and
VaeDecodeTextureTrellis consumers to iterate per-item when input is a
list.

Trellis2Conditioning.execute previously collapsed batched image/mask
input to index 0, yielding identical conditioning for every batch item.
Loop over the batch and produce per-image cond_512/cond_1024/neg_cond
tensors stacked along the batch dim, matching the latent batch size.

batch_size=1 behavior is unchanged. batch_size>1 runs now emit one GLB
per batch item per SaveGLB node and carry per-image conditioning
through the structure/shape/texture cascade.
2026-04-19 22:03:53 -05:00
John Pollock
7c6b237fe8 Match Copilot image_size restore pattern 2026-04-19 21:05:07 -05:00
John Pollock
2ad1ca5531 Handle missing Trellis2 image_size restore state 2026-04-19 20:51:22 -05:00
John Pollock
d7416e5690 Guard full Trellis2 conditioning image_size restore 2026-04-19 20:49:42 -05:00
John Pollock
04099ef605 Restore Trellis2 clip vision image_size state 2026-04-19 19:53:30 -05:00
Jukka Seppänen
b9dedea57d
feat: SUPIR model support (CORE-17) (#13250) 2026-04-18 23:02:01 -04:00
rattus
05f7531148
nodes_textgen: Implement use_default_template for LTX (#13451) 2026-04-17 12:20:09 -04:00
comfyanonymous
1391579c33
Add JsonExtractString node. (#13435) 2026-04-17 00:20:16 -04:00
comfyanonymous
e9a2d1e4cc
Add a way to disable default template in text gen node. (#13424)
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2026-04-15 22:59:08 -04:00
comfyanonymous
c5569e8627
Add string output to preview text node. (#13406)
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2026-04-14 14:42:23 -04:00
Yousef R. Gamaleldin
e2171627c3
Merge branch 'master' into trellis2 2026-04-12 20:19:33 +02:00
Yousef Rafat
a1364a7b00 small final change 2026-04-12 20:14:47 +02:00
comfyanonymous
a2840e7552
Make ImageUpscaleWithModel node work with intermediate device and dtype. (#13357)
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2026-04-10 21:48:26 -04:00
Jukka Seppänen
a134423890
SDPose: resize input always (#13349) 2026-04-10 11:26:55 -10:00
Yousef Rafat
243691c258 texture fixes 2026-04-10 19:18:14 +02:00
Yousef Rafat
937faafe21 corrected simplification logic 2026-04-10 16:33:19 +02:00
Yousef Rafat
4e14d42da1 comfy ops + color support in postprocess 2026-04-10 16:12:23 +02:00
Yousef Rafat
ea255543e6 structure generation works 2026-04-10 14:24:07 +02:00
Yousef Rafat
2cb06431e8 fix for conditioning 2026-04-07 23:02:33 +02:00
comfyanonymous
61c2387436
Ace step empty latent nodes follow intermediate dtype. (#13313)
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2026-04-06 18:12:16 -07:00
Terry Jia
7083484a48
image histogram node (#13153)
* image histogram node

* update color curve blueprint using image histogram node

---------

Co-authored-by: guill <jacob.e.segal@gmail.com>
2026-04-06 14:54:02 -07:00
Yousef Rafat
57b306464e texture generation works 2026-04-03 01:22:38 +02:00
Yousef Rafat
72640888ff wrong normalization for the texture node 2026-03-30 23:20:46 +02:00
Christian Byrne
55e6478526
Rename utils/string nodes with Text prefix and add search aliases (#13227)
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Rename all 11 nodes in the utils/string category to include a "Text"
prefix for better discoverability and natural sorting. Regex nodes get
user-friendly names without "Regex" in the display name.

Renames:
- Concatenate → Text Concatenate
- Substring → Text Substring
- Length → Text Length
- Case Converter → Text Case Converter
- Trim → Text Trim
- Replace → Text Replace
- Contains → Text Contains
- Compare → Text Compare
- Regex Match → Text Match
- Regex Extract → Text Extract Substring
- Regex Replace → Text Replace (Regex)

All renamed nodes include their old display name as a search alias so
users can still find them by searching the original name. Regex nodes
also include "regex" as a search alias.
2026-03-29 21:02:44 -07:00
Jukka Seppänen
a500f1edac
CORE-13 feat: Support RT-DETRv4 detection model (#12748)
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2026-03-28 23:34:10 -04:00
Terry Jia
3696c5bad6
Add has_intermediate_output flag for nodes with interactive UI (#13048) 2026-03-27 21:06:38 -04:00
Yousef Rafat
5559569735 .. 2026-03-27 20:52:23 +02:00
comfyanonymous
b1fdbeb9a7
Fix blur and sharpen nodes not working with fp16 intermediates. (#13181)
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2026-03-26 22:18:16 -04:00
Terry Jia
1dc64f3526
feat: add curve inputs and raise uniform limit for GLSL shader node (#13158)
* feat: add curve inputs and raise uniform limit for GLSL shader node

* allow arbitrary size for curve
2026-03-26 21:45:05 -04:00
Jukka Seppänen
404d7b9978
feat: Support Qwen3.5 text generation models (#12771) 2026-03-25 22:48:28 -04:00
Dante
6580a6bc01
fix(number-convert): preserve int precision for large numbers (#13147) 2026-03-25 18:06:34 -04:00
Yousef Rafat
22dcd81fb3 fixed color addition 2026-03-25 23:51:54 +02:00
Yousef Rafat
d2c37c222a pytorch -> scipy 2026-03-25 17:03:52 +02:00
Krishna Chaitanya
b53b10ea61
Fix Train LoRA crash when training_dtype is "none" with bfloat16 LoRA weights (#13145)
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When training_dtype is set to "none" and the model's native dtype is
float16, GradScaler was unconditionally enabled. However, GradScaler
does not support bfloat16 gradients (only float16/float32), causing a
NotImplementedError when lora_dtype is "bf16" (the default).

Fix by only enabling GradScaler when LoRA parameters are not in
bfloat16, since bfloat16 has the same exponent range as float32 and
does not need gradient scaling to avoid underflow.

Fixes #13124
2026-03-24 23:53:44 -04:00
Yousef Rafat
fe25190cae add color support for save mesh 2026-03-25 02:40:15 +02:00